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adolf/ui/docs/design-system/motion.md
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Vendor OpenClaw source as Adolf fork baseline
Adolf is a fork/vendored clone of github.com/openclaw/openclaw (v2026.6.11),
free to diverge. Tree copied sans upstream .git; upstream remote added for
future syncs. Node pinned to 24 (.nvmrc); engines already require >=22.19.
Preserves docs/ARCHITECTURE.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LeqyaxJF2nbRXJtae2kNB2
2026-07-05 09:36:54 +00:00

4.3 KiB

Motion

OpenClaw uses a three-step duration scale with purpose-matched easing functions. Every animation should serve a functional goal — transitions that exist only for aesthetics add cognitive load without benefit.


Duration Scale

Defined in ui/src/styles/base.css:

Token Value Use
--duration-fast 100ms Micro-interactions: hover colour, focus ring, icon swap
--duration-normal 180ms Standard transitions: menu open, tab switch, input expand
--duration-slow 300ms Page-level: sheet slide-in, modal fade, skeleton reveal

Non-token durations in use (document when adding new ones):

Context Value File
Theme circle transition 400ms base.css
Shimmer animation 1500ms base.css
Composer border/shadow var(--duration-fast) = 100ms chat/layout.css

Easing Functions

Defined in ui/src/styles/base.css:

Token Curve Use
--ease-out cubic-bezier(0.16, 1, 0.3, 1) Most enter/expand transitions — fast start, smooth land
--ease-in-out cubic-bezier(0.4, 0, 0.2, 1) Elements that travel across screen (slides, drawers)
--ease-spring cubic-bezier(0.34, 1.56, 0.64, 1) Playful/tactile: button press, badge pop, icon bounce

Default rule of thumb: Use --ease-out unless the element explicitly moves from point A to point B (use --ease-in-out) or needs a bouncy feel (use --ease-spring).


prefers-reduced-motion Pattern

Every animation or transition must be suppressed when the user has requested reduced motion. Use the global reset already present in base.css — do not add per-component overrides unless you need to preserve a non-animated state change (e.g. instant opacity change is acceptable, instant position snap is acceptable).

/* Already in base.css — covers all transitions globally */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;
  }
}

For components with complex animation state (e.g. shimmer skeletons that use animation-iteration-count: infinite), add an explicit guard:

@media (prefers-reduced-motion: reduce) {
  .my-shimmer {
    animation: none;
    /* Show a static placeholder instead */
    opacity: 0.5;
  }
}

Animation Inventory

Name File Duration Purpose
shimmer base.css 1500ms, infinite Skeleton loading placeholders
theme-circle-transition base.css 400ms, --ease-out Dark/light mode circle wipe
Composer border/shadow chat/layout.css 100ms (--duration-fast) Focus ring on input area
Workboard card glass workboard.css Static (no animation)
Dreams diary reveal dreams.css 1.4s, cubic-bezier Entry reveal keyframe with blur-to-clear effect

Anti-Patterns

  • Adding new keyframe animations without a prefers-reduced-motion suppression
  • Using animation-iteration-count: infinite outside of skeleton loaders
  • Duration > 500ms for UI chrome elements (feels sluggish)
  • linear easing for enter/exit — always use a curve from the token set
  • CSS transitions on transform and opacity simultaneously with filter — causes GPU layer explosion on mobile