Add side panels, task selection, graph animation, and project docs

- Foldable left panel (user profile) and right panel (task details)
- Clicking a task in the list or graph node selects it and shows details
- Both views (task list + graph) always mounted via absolute inset-0 for
  correct canvas dimensions; tabs toggle visibility with opacity
- Graph node selection animation: other nodes repel outward (charge -600),
  then selected node smoothly slides to center (500ms cubic ease-out),
  then charge restores to -120 and graph stabilizes
- Graph re-fits on tab switch and panel resize via ResizeObserver
- Fix UUID string IDs throughout (backend returns UUIDs, not integers)
- Add TaskDetailPanel, UserPanel components
- Add CLAUDE.md project documentation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Alvis
2026-04-08 11:23:06 +00:00
parent 5c7edd4bbc
commit f1d51b8cc8
23998 changed files with 3242708 additions and 0 deletions

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frontend/node_modules/force-graph/dist/force-graph.d.ts generated vendored Normal file
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interface GraphData<N extends NodeObject = NodeObject, L extends LinkObject<N> = LinkObject<N>> {
nodes: N[];
links: L[];
}
interface NodeObject {
id?: string | number;
index?: number;
x?: number;
y?: number;
vx?: number;
vy?: number;
fx?: number;
fy?: number;
}
interface LinkObject<N extends NodeObject = NodeObject> {
source?: string | number | N;
target?: string | number | N;
}
type Accessor<In, Out> = Out | string | ((obj: In) => Out);
type NodeAccessor<T, N> = Accessor<N, T>;
type LinkAccessor<T, N, L> = Accessor<L, T>;
type Label = string | HTMLElement;
type CanvasCustomRenderMode = 'replace' | 'before' | 'after';
type CanvasCustomRenderModeFn<T> = (obj: T) => CanvasCustomRenderMode | any;
type CanvasCustomRenderFn<T> = (obj: T, canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
type CanvasPointerAreaPaintFn<T> = (obj: T, paintColor: string, canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
type CanvasLinkParticleRenderFn<L> = (x: number, y: number, link: L, canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
type DagMode = 'td' | 'bu' | 'lr' | 'rl' | 'radialout' | 'radialin';
interface ForceFn<N extends NodeObject = NodeObject> {
(alpha: number): void;
initialize?: (nodes: N[], ...args: any[]) => void;
[key: string]: any;
}
declare class ForceGraphGeneric<ChainableInstance, N extends NodeObject = NodeObject, L extends LinkObject<N> = LinkObject<N>> {
constructor(element: HTMLElement);
resetProps(): ChainableInstance;
_destructor(): void;
// Data input
graphData(): GraphData<N, L>;
graphData(data: GraphData<N, L>): ChainableInstance;
nodeId(): string;
nodeId(id: string): ChainableInstance;
linkSource(): string;
linkSource(source: string): ChainableInstance;
linkTarget(): string;
linkTarget(target: string): ChainableInstance;
// Container layout
width(): number;
width(width: number): ChainableInstance;
height(): number;
height(height: number): ChainableInstance;
backgroundColor(): string;
backgroundColor(color?: string): ChainableInstance;
// Node styling
nodeRelSize(): number;
nodeRelSize(size: number): ChainableInstance;
nodeVal(): NodeAccessor<number, N>;
nodeVal(valAccessor: NodeAccessor<number, N>): ChainableInstance;
nodeLabel(): NodeAccessor<Label, N>;
nodeLabel(labelAccessor: NodeAccessor<Label, N>): ChainableInstance;
nodeVisibility(): NodeAccessor<boolean, N>;
nodeVisibility(visibilityAccessor: NodeAccessor<boolean, N>): ChainableInstance;
nodeColor(): NodeAccessor<string, N>;
nodeColor(colorAccessor: NodeAccessor<string, N>): ChainableInstance;
nodeAutoColorBy(): NodeAccessor<string | null, N>;
nodeAutoColorBy(colorByAccessor: NodeAccessor<string | null, N>): ChainableInstance;
nodeCanvasObject(): CanvasCustomRenderFn<N>;
nodeCanvasObject(renderFn: CanvasCustomRenderFn<N>): ChainableInstance;
nodeCanvasObjectMode(): string | CanvasCustomRenderModeFn<N>;
nodeCanvasObjectMode(modeAccessor: string | CanvasCustomRenderModeFn<N>): ChainableInstance;
nodePointerAreaPaint(): CanvasPointerAreaPaintFn<N>;
nodePointerAreaPaint(renderFn: CanvasPointerAreaPaintFn<N>): ChainableInstance;
// Link styling
linkLabel(): LinkAccessor<Label, N, L>;
linkLabel(labelAccessor: LinkAccessor<Label, N, L>): ChainableInstance;
linkVisibility(): LinkAccessor<boolean, N, L>;
linkVisibility(visibilityAccessor: LinkAccessor<boolean, N, L>): ChainableInstance;
linkColor(): LinkAccessor<string, N, L>;
linkColor(colorAccessor: LinkAccessor<string, N, L>): ChainableInstance;
linkAutoColorBy(): LinkAccessor<string | null, N, L>;
linkAutoColorBy(colorByAccessor: LinkAccessor<string | null, N, L>): ChainableInstance;
linkLineDash(): LinkAccessor<number[] | null, N, L>;
linkLineDash(linkLineDashAccessor: LinkAccessor<number[] | null, N, L>): ChainableInstance;
linkWidth(): LinkAccessor<number, N, L>;
linkWidth(widthAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkCurvature(): LinkAccessor<number, N, L>;
linkCurvature(curvatureAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkCanvasObject(): CanvasCustomRenderFn<L>;
linkCanvasObject(renderFn: CanvasCustomRenderFn<L>): ChainableInstance;
linkCanvasObjectMode(): string | CanvasCustomRenderModeFn<L>;
linkCanvasObjectMode(modeAccessor: string | CanvasCustomRenderModeFn<L>): ChainableInstance;
linkDirectionalArrowLength(): LinkAccessor<number, N, L>;
linkDirectionalArrowLength(lengthAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalArrowColor(): LinkAccessor<string, N, L>;
linkDirectionalArrowColor(colorAccessor: LinkAccessor<string, N, L>): ChainableInstance;
linkDirectionalArrowRelPos(): LinkAccessor<number, N, L>;
linkDirectionalArrowRelPos(fractionAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalParticles(): LinkAccessor<number, N, L>;
linkDirectionalParticles(numParticlesAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalParticleSpeed(): LinkAccessor<number, N, L>;
linkDirectionalParticleSpeed(relDistancePerFrameAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalParticleOffset(): LinkAccessor<number, N, L>;
linkDirectionalParticleOffset(relOffset: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalParticleWidth(): LinkAccessor<number, N, L>;
linkDirectionalParticleWidth(widthAccessor: LinkAccessor<number, N, L>): ChainableInstance;
linkDirectionalParticleColor(): LinkAccessor<string, N, L>;
linkDirectionalParticleColor(colorAccessor: LinkAccessor<string, N, L>): ChainableInstance;
linkDirectionalParticleCanvasObject(): CanvasLinkParticleRenderFn<L>;
linkDirectionalParticleCanvasObject(renderFn: CanvasLinkParticleRenderFn<L>): ChainableInstance;
emitParticle(link: L): ChainableInstance;
linkPointerAreaPaint(): CanvasPointerAreaPaintFn<L>;
linkPointerAreaPaint(renderFn: CanvasPointerAreaPaintFn<L>): ChainableInstance;
// Render control
autoPauseRedraw(): boolean;
autoPauseRedraw(enable?: boolean): ChainableInstance;
pauseAnimation(): ChainableInstance;
resumeAnimation(): ChainableInstance;
centerAt(): {x: number, y: number};
centerAt(x?: number, y?: number, durationMs?: number): ChainableInstance;
zoom(): number;
zoom(scale: number, durationMs?: number): ChainableInstance;
zoomToFit(durationMs?: number, padding?: number, nodeFilter?: (node: N) => boolean): ChainableInstance;
minZoom(): number;
minZoom(scale: number): ChainableInstance;
maxZoom(): number;
maxZoom(scale: number): ChainableInstance;
onRenderFramePre(callback: (canvasContext: CanvasRenderingContext2D, globalScale: number) => void): ChainableInstance;
onRenderFramePost(callback: (canvasContext: CanvasRenderingContext2D, globalScale: number) => void): ChainableInstance;
// Force engine (d3-force) configuration
dagMode(): DagMode | null;
dagMode(mode: DagMode | null): ChainableInstance;
dagLevelDistance(): number | null;
dagLevelDistance(distance: number): ChainableInstance;
dagNodeFilter(): (node: N) => boolean;
dagNodeFilter(filterFn: (node: N) => boolean): ChainableInstance;
onDagError(): (loopNodeIds: (string | number)[]) => void;
onDagError(errorHandleFn: (loopNodeIds: (string | number)[]) => void): ChainableInstance;
d3AlphaMin(): number;
d3AlphaMin(alphaMin: number): ChainableInstance;
d3AlphaDecay(): number;
d3AlphaDecay(alphaDecay: number): ChainableInstance;
d3VelocityDecay(): number;
d3VelocityDecay(velocityDecay: number): ChainableInstance;
d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn<N> | undefined;
d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn<N> | null): ChainableInstance;
d3ReheatSimulation(): ChainableInstance;
warmupTicks(): number;
warmupTicks(ticks: number): ChainableInstance;
cooldownTicks(): number;
cooldownTicks(ticks: number): ChainableInstance;
cooldownTime(): number;
cooldownTime(milliseconds: number): ChainableInstance;
onEngineTick(callback: () => void): ChainableInstance;
onEngineStop(callback: () => void): ChainableInstance;
// Interaction
onNodeClick(callback: (node: N, event: MouseEvent) => void): ChainableInstance;
onNodeRightClick(callback: (node: N, event: MouseEvent) => void): ChainableInstance;
onNodeHover(callback: (node: N | null, previousNode: N | null) => void): ChainableInstance;
onNodeDrag(callback: (node: N, translate: { x: number, y: number }) => void): ChainableInstance;
onNodeDragEnd(callback: (node: N, translate: { x: number, y: number }) => void): ChainableInstance;
onLinkClick(callback: (link: L, event: MouseEvent) => void): ChainableInstance;
onLinkRightClick(callback: (link: L, event: MouseEvent) => void): ChainableInstance;
onLinkHover(callback: (link: L | null, previousLink: L | null) => void): ChainableInstance;
linkHoverPrecision(): number;
linkHoverPrecision(precision: number): ChainableInstance;
onBackgroundClick(callback: (event: MouseEvent) => void): ChainableInstance;
onBackgroundRightClick(callback: (event: MouseEvent) => void): ChainableInstance;
showPointerCursor(): Accessor<N | L | undefined, boolean>;
showPointerCursor(objAccessor: Accessor<N | L | undefined, boolean>): ChainableInstance;
onZoom(callback: (transform: {k: number, x: number, y: number}) => void): ChainableInstance;
onZoomEnd(callback: (transform: {k: number, x: number, y: number}) => void): ChainableInstance;
enableNodeDrag(): boolean;
enableNodeDrag(enable: boolean): ChainableInstance;
enableZoomInteraction(): boolean;
enableZoomInteraction(enable: boolean | ((event: MouseEvent) => boolean)): ChainableInstance;
enablePanInteraction(): boolean;
enablePanInteraction(enable: boolean | ((event: MouseEvent) => boolean)): ChainableInstance;
enablePointerInteraction(): boolean;
enablePointerInteraction(enable?: boolean): ChainableInstance;
// Utility
getGraphBbox(nodeFilter?: (node: N) => boolean): { x: [number, number], y: [number, number] };
screen2GraphCoords(x: number, y: number): { x: number, y: number };
graph2ScreenCoords(x: number, y: number): { x: number, y: number };
}
declare class ForceGraph<N extends NodeObject = NodeObject, L extends LinkObject<N> = LinkObject<N>> extends ForceGraphGeneric<ForceGraph<N, L>, N, L> {}
export { ForceGraphGeneric, ForceGraph as default };
export type { CanvasCustomRenderFn, CanvasCustomRenderModeFn, CanvasLinkParticleRenderFn, CanvasPointerAreaPaintFn, GraphData, LinkObject, NodeObject };

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