Files
taskpile/frontend/node_modules/lodash-es/_baseIsEqual.js
Alvis f1d51b8cc8 Add side panels, task selection, graph animation, and project docs
- Foldable left panel (user profile) and right panel (task details)
- Clicking a task in the list or graph node selects it and shows details
- Both views (task list + graph) always mounted via absolute inset-0 for
  correct canvas dimensions; tabs toggle visibility with opacity
- Graph node selection animation: other nodes repel outward (charge -600),
  then selected node smoothly slides to center (500ms cubic ease-out),
  then charge restores to -120 and graph stabilizes
- Graph re-fits on tab switch and panel resize via ResizeObserver
- Fix UUID string IDs throughout (backend returns UUIDs, not integers)
- Add TaskDetailPanel, UserPanel components
- Add CLAUDE.md project documentation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:23:06 +00:00

29 lines
1017 B
JavaScript

import baseIsEqualDeep from './_baseIsEqualDeep.js';
import isObjectLike from './isObjectLike.js';
/**
* The base implementation of `_.isEqual` which supports partial comparisons
* and tracks traversed objects.
*
* @private
* @param {*} value The value to compare.
* @param {*} other The other value to compare.
* @param {boolean} bitmask The bitmask flags.
* 1 - Unordered comparison
* 2 - Partial comparison
* @param {Function} [customizer] The function to customize comparisons.
* @param {Object} [stack] Tracks traversed `value` and `other` objects.
* @returns {boolean} Returns `true` if the values are equivalent, else `false`.
*/
function baseIsEqual(value, other, bitmask, customizer, stack) {
if (value === other) {
return true;
}
if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {
return value !== value && other !== other;
}
return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);
}
export default baseIsEqual;