Files
taskpile/frontend/node_modules/lodash-es/pickBy.js
Alvis f1d51b8cc8 Add side panels, task selection, graph animation, and project docs
- Foldable left panel (user profile) and right panel (task details)
- Clicking a task in the list or graph node selects it and shows details
- Both views (task list + graph) always mounted via absolute inset-0 for
  correct canvas dimensions; tabs toggle visibility with opacity
- Graph node selection animation: other nodes repel outward (charge -600),
  then selected node smoothly slides to center (500ms cubic ease-out),
  then charge restores to -120 and graph stabilizes
- Graph re-fits on tab switch and panel resize via ResizeObserver
- Fix UUID string IDs throughout (backend returns UUIDs, not integers)
- Add TaskDetailPanel, UserPanel components
- Add CLAUDE.md project documentation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:23:06 +00:00

38 lines
1.0 KiB
JavaScript

import arrayMap from './_arrayMap.js';
import baseIteratee from './_baseIteratee.js';
import basePickBy from './_basePickBy.js';
import getAllKeysIn from './_getAllKeysIn.js';
/**
* Creates an object composed of the `object` properties `predicate` returns
* truthy for. The predicate is invoked with two arguments: (value, key).
*
* @static
* @memberOf _
* @since 4.0.0
* @category Object
* @param {Object} object The source object.
* @param {Function} [predicate=_.identity] The function invoked per property.
* @returns {Object} Returns the new object.
* @example
*
* var object = { 'a': 1, 'b': '2', 'c': 3 };
*
* _.pickBy(object, _.isNumber);
* // => { 'a': 1, 'c': 3 }
*/
function pickBy(object, predicate) {
if (object == null) {
return {};
}
var props = arrayMap(getAllKeysIn(object), function(prop) {
return [prop];
});
predicate = baseIteratee(predicate);
return basePickBy(object, props, function(value, path) {
return predicate(value, path[0]);
});
}
export default pickBy;