Files
taskpile/frontend/node_modules/pure-rand/lib/generator/LinearCongruential.js
Alvis f1d51b8cc8 Add side panels, task selection, graph animation, and project docs
- Foldable left panel (user profile) and right panel (task details)
- Clicking a task in the list or graph node selects it and shows details
- Both views (task list + graph) always mounted via absolute inset-0 for
  correct canvas dimensions; tabs toggle visibility with opacity
- Graph node selection animation: other nodes repel outward (charge -600),
  then selected node smoothly slides to center (500ms cubic ease-out),
  then charge restores to -120 and graph stabilizes
- Graph re-fits on tab switch and panel resize via ResizeObserver
- Fix UUID string IDs throughout (backend returns UUIDs, not integers)
- Add TaskDetailPanel, UserPanel components
- Add CLAUDE.md project documentation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:23:06 +00:00

51 lines
1.7 KiB
JavaScript

"use strict";
exports.__esModule = true;
exports.congruential32 = void 0;
var MULTIPLIER = 0x000343fd;
var INCREMENT = 0x00269ec3;
var MASK = 0xffffffff;
var MASK_2 = (1 << 31) - 1;
var computeNextSeed = function (seed) {
return (seed * MULTIPLIER + INCREMENT) & MASK;
};
var computeValueFromNextSeed = function (nextseed) {
return (nextseed & MASK_2) >> 16;
};
var LinearCongruential32 = (function () {
function LinearCongruential32(seed) {
this.seed = seed;
}
LinearCongruential32.prototype.clone = function () {
return new LinearCongruential32(this.seed);
};
LinearCongruential32.prototype.next = function () {
var nextRng = new LinearCongruential32(this.seed);
var out = nextRng.unsafeNext();
return [out, nextRng];
};
LinearCongruential32.prototype.unsafeNext = function () {
var s1 = computeNextSeed(this.seed);
var v1 = computeValueFromNextSeed(s1);
var s2 = computeNextSeed(s1);
var v2 = computeValueFromNextSeed(s2);
this.seed = computeNextSeed(s2);
var v3 = computeValueFromNextSeed(this.seed);
var vnext = v3 + ((v2 + (v1 << 15)) << 15);
return vnext | 0;
};
LinearCongruential32.prototype.getState = function () {
return [this.seed];
};
return LinearCongruential32;
}());
function fromState(state) {
var valid = state.length === 1;
if (!valid) {
throw new Error('The state must have been produced by a congruential32 RandomGenerator');
}
return new LinearCongruential32(state[0]);
}
exports.congruential32 = Object.assign(function (seed) {
return new LinearCongruential32(seed);
}, { fromState: fromState });