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Adolf is a fork/vendored clone of github.com/openclaw/openclaw (v2026.6.11), free to diverge. Tree copied sans upstream .git; upstream remote added for future syncs. Node pinned to 24 (.nvmrc); engines already require >=22.19. Preserves docs/ARCHITECTURE.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LeqyaxJF2nbRXJtae2kNB2
92 lines
4.3 KiB
Markdown
92 lines
4.3 KiB
Markdown
# Motion
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OpenClaw uses a three-step duration scale with purpose-matched easing functions. Every animation should serve a functional goal — transitions that exist only for aesthetics add cognitive load without benefit.
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---
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## Duration Scale
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Defined in `ui/src/styles/base.css`:
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| Token | Value | Use |
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| ------------------- | ------- | --------------------------------------------------------- |
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| `--duration-fast` | `100ms` | Micro-interactions: hover colour, focus ring, icon swap |
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| `--duration-normal` | `180ms` | Standard transitions: menu open, tab switch, input expand |
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| `--duration-slow` | `300ms` | Page-level: sheet slide-in, modal fade, skeleton reveal |
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Non-token durations in use (document when adding new ones):
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| Context | Value | File |
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| ----------------------- | ------------------------------ | ----------------- |
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| Theme circle transition | `400ms` | `base.css` |
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| Shimmer animation | `1500ms` | `base.css` |
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| Composer border/shadow | `var(--duration-fast)` = 100ms | `chat/layout.css` |
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---
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## Easing Functions
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Defined in `ui/src/styles/base.css`:
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| Token | Curve | Use |
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| --------------- | ----------------------------------- | ------------------------------------------------------- |
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| `--ease-out` | `cubic-bezier(0.16, 1, 0.3, 1)` | Most enter/expand transitions — fast start, smooth land |
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| `--ease-in-out` | `cubic-bezier(0.4, 0, 0.2, 1)` | Elements that travel across screen (slides, drawers) |
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| `--ease-spring` | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Playful/tactile: button press, badge pop, icon bounce |
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**Default rule of thumb:** Use `--ease-out` unless the element explicitly moves from point A to point B (use `--ease-in-out`) or needs a bouncy feel (use `--ease-spring`).
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---
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## `prefers-reduced-motion` Pattern
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Every animation or transition **must** be suppressed when the user has requested reduced motion. Use the global reset already present in `base.css` — do not add per-component overrides unless you need to preserve a non-animated state change (e.g. instant opacity change is acceptable, instant position snap is acceptable).
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```css
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/* Already in base.css — covers all transitions globally */
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@media (prefers-reduced-motion: reduce) {
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*,
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*::before,
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*::after {
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animation-duration: 0.01ms !important;
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animation-iteration-count: 1 !important;
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transition-duration: 0.01ms !important;
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scroll-behavior: auto !important;
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}
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}
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```
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For components with complex animation state (e.g. shimmer skeletons that use `animation-iteration-count: infinite`), add an explicit guard:
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```css
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@media (prefers-reduced-motion: reduce) {
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.my-shimmer {
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animation: none;
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/* Show a static placeholder instead */
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opacity: 0.5;
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}
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}
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```
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---
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## Animation Inventory
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| Name | File | Duration | Purpose |
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| ------------------------- | ----------------- | ------------------------- | ----------------------------------------------- |
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| `shimmer` | `base.css` | 1500ms, infinite | Skeleton loading placeholders |
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| `theme-circle-transition` | `base.css` | 400ms, `--ease-out` | Dark/light mode circle wipe |
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| Composer border/shadow | `chat/layout.css` | 100ms (`--duration-fast`) | Focus ring on input area |
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| Workboard card glass | `workboard.css` | — | Static (no animation) |
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| Dreams diary reveal | `dreams.css` | 1.4s, cubic-bezier | Entry reveal keyframe with blur-to-clear effect |
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---
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## Anti-Patterns
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- ❌ Adding new keyframe animations without a `prefers-reduced-motion` suppression
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- ❌ Using `animation-iteration-count: infinite` outside of skeleton loaders
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- ❌ Duration > 500ms for UI chrome elements (feels sluggish)
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- ❌ `linear` easing for enter/exit — always use a curve from the token set
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- ❌ CSS transitions on `transform` and `opacity` simultaneously with `filter` — causes GPU layer explosion on mobile
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