Files
taskpile/frontend/node_modules/lodash-es/update.js
Alvis f1d51b8cc8 Add side panels, task selection, graph animation, and project docs
- Foldable left panel (user profile) and right panel (task details)
- Clicking a task in the list or graph node selects it and shows details
- Both views (task list + graph) always mounted via absolute inset-0 for
  correct canvas dimensions; tabs toggle visibility with opacity
- Graph node selection animation: other nodes repel outward (charge -600),
  then selected node smoothly slides to center (500ms cubic ease-out),
  then charge restores to -120 and graph stabilizes
- Graph re-fits on tab switch and panel resize via ResizeObserver
- Fix UUID string IDs throughout (backend returns UUIDs, not integers)
- Add TaskDetailPanel, UserPanel components
- Add CLAUDE.md project documentation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:23:06 +00:00

36 lines
1.0 KiB
JavaScript

import baseUpdate from './_baseUpdate.js';
import castFunction from './_castFunction.js';
/**
* This method is like `_.set` except that accepts `updater` to produce the
* value to set. Use `_.updateWith` to customize `path` creation. The `updater`
* is invoked with one argument: (value).
*
* **Note:** This method mutates `object`.
*
* @static
* @memberOf _
* @since 4.6.0
* @category Object
* @param {Object} object The object to modify.
* @param {Array|string} path The path of the property to set.
* @param {Function} updater The function to produce the updated value.
* @returns {Object} Returns `object`.
* @example
*
* var object = { 'a': [{ 'b': { 'c': 3 } }] };
*
* _.update(object, 'a[0].b.c', function(n) { return n * n; });
* console.log(object.a[0].b.c);
* // => 9
*
* _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });
* console.log(object.x[0].y.z);
* // => 0
*/
function update(object, path, updater) {
return object == null ? object : baseUpdate(object, path, castFunction(updater));
}
export default update;